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[personal profile] raisedmods
Hey, everyone! It's time for another plot post! First off, we apologize for this not being done sooner - we said in our last plot post that it'd be part one of two, but real life and various responsibilities got in the way. The rest of November is going to be pretty light, but let's cover what's going to happen!

As always, plot events in Raise the Earth generally aren't going to take care of themselves - even phenomena that come to an end will have fallout and lingering after-effects. Take to the streets, investigate, compare notes, and take action!




Recent Events )
Game News )

Media/State of the World )


Things Coming Soon )
Things Coming Later )




Echo Opportunities
  • Encountering a monster gives a plot Echo, once per character.
  • Using a teleporter for the first time since July 25th gives a plot Echo, even to characters that already received such Echoes before that date.
  • Encountering Vermini or a Vermedi for the first time since July 25th will also provide one plot echo. Just as with the teleporter, this has now reset, and you will receive an echo from them even if you had before now.
  • As always, canon recurrences give matching Echoes. Note that these can stack with the upcoming plot echoes as well.




    That's all we have! There's a space below to ask any questions, and to plot or sign up characters to speak in the upcoming event if you're so inclined. There is also a space for anyone to submit player plots they have cooking up, so if you have something you'd like to organize, you have a space to do so!
  • raisedmods: (Default)
    [personal profile] raisedmods
    Hey everyone, it's time for... part of a plot post! We're still scheming and working some things out in response to recent happenings, but we thought that in this case, some expediency was prudent so the event still seemed timely and relevant. Without further ado, let's get to what's going to be going on!

    Things happening soon! )

    Things happening later! )

    Special Note: Since the plot involves New Los Angeles, and Vermini and Vermedi are common there, we're reminding everyone of their presence and that they can, in fact, provide a plot echo!

    Echo Opportunities:
  • Encountering a monster gives a plot Echo, once per character.
  • Using a teleporter for the first time since July 25th gives a plot Echo, even to characters that already received such Echoes before that date.
  • Encountering Vermini or a Vermedi for the first time since July 25th will also provide one plot echo. Just as with the teleporter, this has now reset, and you will receive an echo from them even if you had before now.
  • As always, canon recurrences give matching Echoes. Note that these can stack with the upcoming plot echoes as well.

    A more comprehensive plot post addressing other upcoming things, and the fallout of recent events, will be coming soon as well. Please look forward to it!
  • raisedmods: (Default)
    [personal profile] raisedmods
    So how about those dinosaurs, eh?

    Welcome to our first mod discussion/plot update! As opposed to the regular formal plot [psts, these are to provide updates to overarching game plot lines as they progress! They are intended to be a little more informal, and offer the discussion floor to the players for what they might want to see stemming from the game plot, or any pertinent questions to immediate goings-on!

    For the record, our apologies that this took some time to come out - Plurk being a mess this week has impeded some discussions, along with the dreaded real life. We'll be sure to be more timely with updates in the future!

    So let's get right to that. )
    raisedmods: (Default)
    [personal profile] raisedmods
    Hey everyone, it's time for our second plot post! There's a fair bit more to cover than we had last week, so give this one a read - we've shaken a couple exciting things loose.

    As always, plot events in Raise the Earth generally aren't going to take care of themselves - even phenomena that come to an end will have fallout and lingering after-effects. Take to the streets, investigate, compare notes, and take action!



    Recent Events )
    Game News )
    Coming Up )
    Echo Opportunities )

    Test Drive

    On August 10th, a new test drive will be posted, and this one is a little special. Three of the prompts on it will be for each of the three above events. So, if you or anyone else is looking to test drive a character, they can get in on the ground floor of an in-game event and have it carry over provided they get into the game! This way, new players have the opportunity to integrate their characters a bit more readily to what's going on in the game! Existing players can make a top-level comment in the test drive, make a post on the community, or both; prospective players can jump right into the plot via the test drive, so let's get some action running!




    That's all for our second plot post! If you have questions about any of the plots presented, we'll have a thread for them in the comments - ask us there! If you have a player plot that affects multiple characters and is kicking off soon (or is already running), let us know, and we'll see about adding it! Otherwise, feel free to use this post to figure out what your characters are doing with these developments!
    raisedmods: (Default)
    [personal profile] raisedmods
    All aboard for Raise the Earth's first plot post, covering the start of the game! We'll use plot posts to communicate what's going on in the game, touch on player plots in progress or starting soon, and talk about what's coming up. This is also your hotspot for what Echo opportunities are in your character's future! Use plot posts to gather information, prepare a group to take on something that's coming down the pipeline, or ask questions about coming events. Expect plot posts every two to six weeks, depending on how event-dense things are at the moment. And even if you're not going to do anything with what's presented, remember that sometimes weird things happen in the game world that affect how characters can interact with it. If it's raining acid, whether you're doing something about it or not, you can't go out in summer clothes, right?

    Generally, plot events in Raise the Earth aren't going to take care of themselves - only through player effort will anything be done. If something is only available for a limited time, you'll know. And if you need a little more OOC time to get something done, let us know - we can work with you!


    Recent Events
    Just a month prior to July 25th, Factor Industries gave the Numbered a gift, secretly establishing the teleporter network leading to all major in-game locations. Likewise, he’s ensured that any Numbered who requests use of his teleporters (through secure means of course) would be given transportation to the nearest one, provided they can provide proof of their status and they are in a reachable location. Information about this fact is distributed by the Numbered to new users of the network. Unbeknownst to Factor, Thunder Corp has also established their clandestine teleportation network using symbols marked in various places across the world.

    For those curious about how the teleporters work, they’re similar to Project Jump, which was utilized in Save the Earth. However, these do not connect the user to symbols, but rather, different teleporter pads Factor has placed in buildings he owns all over the world. Unfortunately, only the Numbered can use them, as they tie into the unique energies of the Earth. Thunder Corp’s method is known only to the people they share with, and unlike their earlier creation Project Jump, require no external technology, just contact with a secret they’ve scoured into the Earth. Who have they shared this information with? That will be revealed in time.

    Speaking of Thunder Corp, around the same time, they announced that the “Locke City Reconstruction Project” was finally completed, with multiple news outlets and politicians praising them for doing so in just over a year. Others have remarked that this seems highly unusual, prompting the former groups to criticize the latter for criticizing Thunder Corp for being efficient.

    Happening Now
  • On July 25th, green globs of slime will begin to appear all over the world. There are a great number of them, and they look like stereotypical balls of the stuff. They're sticky, and quite thick. They also happen to have a high resistance to damage: even Numbered attempts to destroy them simply cause them to split.

    The scientific community will discover that these balls of slime are actually composed in their entirety of the microbes that were discovered shortly after the alien invasion. But their true interest is in their connection to the Numbered. On contact, these balls of slime temporarily turn into items from that character's preincarnation's life - mundane things, like toys or office supplies or chairs, all the way on up to things a character owned that were significant to them. These items have no powers, even if they otherwise should, but they can trigger recurrence Echoes all the same. They won't last very long, though - after a short time, at most half a day, they return to goo, and stay that way for at least 24 hours. Once that much time has gone by, they may change into something again at random. Characters can't influence what the slime turns into, though players are free to choose more or less whatever they'd like, with the limit that the size of the item is limited by the size of the slime, and can't be a living thing. Contact with the slime gives characters a plot Echo the first time! If an Echo would give a character back an item slime is currently taking the form of, the item they are holding will have its powers (or will be able to gain them), and won't disappear - it'll become the real deal.

    On August 5th, all of the slime will disappear without a trace, whether it was transformed into something else or not.

    Coming Up
    Coming soon, we will have information on Echo Incursions. There was a slight taste of those on the first Test Drive, and it should be an indication of things to come! Sort of. There'll be bigger details on just what those entail after the first week or so, just remember - the multiverse is a very big place, and Echoes aren't just something that can help the Numbered...

    World Notes
    Furthermore, we would also like to clarify the fact that Numbered are not widely in danger of being attacked en masse in major cities (even in Locke, where public opinion of them is among the lowest), and that anti-Numbered sentiment varies by location. Any negative response would, at this point in time, come in the form of distrust and resentment towards them for the various disasters that have befell the world. Of course, this varies depending on where you are (for instance, New LA is dangerous for a variety of reasons), and one should consult the locations page to get an idea of what is likely to go on there.

    Some wording in the game information could have led to a little bit of misunderstanding there! Sorry about that. We'll be rectifying that and hammering out the kinks as we go.

    For anyone wondering what condition a certain part of the world may be on versus others, feel free to ask - at the moment, our locations are designed to focus on plot important areas and will be updated as we go.

    Echo Opportunities
    • Contact with the slime, for the first time per character, gives one plot Echo.
    • As always, canon recurrences give matching Echoes.


    Other announcements
    The locations page has been updated! Locations from Save the Earth have been added, and some tweaks have been made to ones that were previously listed!


    That's all for our first plot post! If you have questions about any of the plots presented, we'll have a thread for them in the comments - ask us there! If you have a player plot that affects multiple characters and is kicking off soon (or is already running), let us know, and we'll see about adding it! Otherwise, feel free to use this post to figure out what your characters are doing with these developments!
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